importrandom
classSkillSimulator:
def__init__(self,skills):
self.skills=skills
defsimulate(self):
combo=random.sample(self.skills,3)
returncombo
skills=["怒吼""重击""旋风斩""火球术""冰霜新星""冰霜之握"simulator=SkillSimulator(skills)
combo=simulator.simulate()
print("技能连招组合:"combo)
importtime
classCooldownOptimizer:
def__init__(self,cooldowns):
self.cooldowns=cooldowns
defoptimize(self):
optimized_cooldowns={skill:cooldown0.9forskill,cooldowninself.cooldowns.items()}
returnoptimized_cooldowns
cooldowns={"怒吼"1.5,"重击"1.0,"旋风斩"1.5,"火球术"2.0,"冰霜新星"1.5,"冰霜之握"2.0}
optimizer=CooldownOptimizer(cooldowns)
optimized_cooldowns=optimizer.optimize()
print("优化后的冷却时间:"optimized_cooldowns)
classDamageCalculator:
def__init__(self,base_damage,equipment_bonus,skill_level):
self.base_damage=base_damage
self.equipment_bonus=equipment_bonus
self.skill_level=skill_level
defcalculate(self):
damage=self.base_damage(1+self.equipment_bonus/100)(1+self.skill_level/100)
returndamage
calculator=DamageCalculator(base_damage=100,equipment_bonus=20,skill_level=10)
damage=calculator.calculate()
print("技能伤害:"damage)